Stage IX Application

I’m highlighting some projects here. I’m a filmmaker, and interdisciplinary artist, with an interest in technology, philosophy and psychology.



In the blink of an Eye, life flashes by


In the Blink of an Eye follows a film editor who discovers that his stolen private journal has become the script for a film he is asked to perform in. He attempts to control how he is portrayed by editing the narrative, turning filmmaking into a struggle over his own representation. Through a metamodernist lens, I explored how our sense of self is mediated through others, how trauma shapes that relationship, and the tension between protecting ourselves and allowing ourselves to be seen.⁠⁠











 I wrote, crowdfunded, produced, directed, acted in and ultimately edited the film. The production mirrored its premise: the compromises of low-budget filmmaking brought me into direct contact with the tensions I was trying to portray.






VR & Theater, Theater & VR

Collaborative artistic research with Stijn Bolhuis through Cross-tic


VR in Theatre, Theatre in VR was a collaborative artistic research project with Stijn Bolhuis through Cross-tic. We investigated how theatrical cues and virtual environments could turn spectators into active participants. Through practical experiments, we explored “dramaturgical conditioning”: shaping a situation so that people act without being explicitly told what to do. In one experiment, lowering a virtual ceiling prompted participants to lie on the ground. The research examined how virtual and physical space work together to influence behaviour and laid the groundwork for my later installation, Dérive.

What makes a virtual encounter feel alive, and when does a participant become a performer? Together with Stijn Bolhuis, I investigated the relationship between theatre and virtual reality, moving between social encounters in VRChat and practical experiments with performance, virtual environments and bodily feedback.⁠⁠⁠⁠

We began with play: how people follow conventions, and what happens when those conventions change. In VRChat, avatars and shared spaces offered ways to inhabit another body, meet strangers and establish different social rules. Our interviews brought forward experiences of intimacy, collective boredom and connection. This raised a distinction between an environment that merely simulates interaction and an encounter brought to life by the people within it.⁠⁠

From observing these encounters, we moved towards staging them. Through what we called dramaturgical conditioning, we explored how an environment could prompt participants to act, turning their responses into a performance for others to watch. We also explored bodily feedback through a synthetic heartbeat, asking how changing its rhythm and intensity might affect an experience.⁠⁠

The research approached VR both as a setting for performance and as a tool for making theatre, including possibilities for developing scenography, costumes and spatial arrangements.


AANGAAN V
Light and shadow installation, developed during AANGAAN 5 at Ruimte Tijd, 2025

For AANGAAN, I set out to create moving images without a traditional projector or screen. I built a unit to experiment with LEDs, physical shapes and the shadows they cast. By programming the lighting, I explored how changes in illumination could animate forms and create shifting compositions. Developed around the festival’s theme of transition, the work approached moving image through experiments with light, materials and movement.⁠